VS f19 : Leaping Across Disciplinary Silos
Vertical Studio Syllabi
By Professor Michael Rotondi, FAIA
Professor : Michael Rotondi
TA : Anna Kudashkina
LEAPING ACROSS DISCIPLINARY SILOS
_The Future of Learning
_The Future of Work
objectives
Learning how to surf disruption in a time of radical change as you invent a life.
provocation
What if game worlds and real worlds merged?
premise
Play is a pretext to learning.
Learning is primarily informal and life-long
We must learn in ways that prepare us for jobs that don’t yet exist,
If technology can put men out of work, then we can invent how to put them back to work
The 21st century is an age of de-centralization, interconnectedness, and invention
lenses
curiosity a relentless attraction to anything unfamiliar
imagination combines observation and fantasy
intellect learning agility and growth mindset, intentional action
creativity ability to apply imagination to intellect
projects
project 1
Escape Room a time travel portal for Leonardo da Vinci, and a live action puzzle game for informal active learning about invention and to gain insight into his process.
project 2
Leo’s Labs research and development workshops (abstract and applied) for cross-sector collaborators to work on selected, seminal, 15th C inventions, reinvented with 21st C science and technology.
abstract
The twenty-first century is a world in constant change.
The twenty-first century is one of constant and inevitable change, radical, disruptive, and